Building Roblox experiences & learning the web
helloo, I'm someonehere a 15 y/o Roblox game programmer based in Australia. I've been scripting in Luau for over four years, building everything from inventory systems to UI to full gameplay loops. I'm currently learning web development (you're looking at it 😉) and actively looking for new Roblox projects, contracts, or team roles to jump into.
Worked on Phantasma, a tower defence game. Responsible for refining gameplay mechanics, bug fixes, and implementing new features — involving OOP, large codebases, and team collaboration.
Contract work for various clients — bug fixes, code optimization, and feature implementation across a wide variety of systems.
Worked on a US Military roleplay game — built UI Systems and Player Interaction systems including locker mechanics.
Currently working as a Scripter on upcoming projects for Coastline Group.
A flexible outfit system where players can buy pre-made outfits or create their own — with bulk purchases, owned-item checks, and full customization.
A team-based locker system for a roleplay game. Players can equip built-in Roblox accessories or custom models, keeping team gear organized and easy to access.
Building modular, reusable systems that stay readable even as projects get larger.
Trimming unnecessary work, improving responsiveness, and keeping systems efficient under load.
Managing saved data, player state, and structured data flow cleanly across systems.
Writing code that is easy to navigate, debug, and extend later without turning messy.
My main language for building Roblox systems, gameplay logic, UI behaviour, and toolchains.
Used for building clean page structure and laying out responsive web interfaces.
Used for spacing, polish, layout control, and making the page feel far less flat.
My main bridge between Roblox and VS Code for large projects, keeping projects organised and easy to manage.
Used for keeping version history clean, safer collaboration, and protecting against bad changes.